FefeQuest

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FefeQuest

The home of all FefeRawft projects, including quests, sprites, etc. All fans welcome!


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    Official Island War Topic

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    Official Island War Topic Empty Official Island War Topic

    Post by FefeRawft Sat Aug 14, 2010 5:22 am

    The Legend of Zelda: Island War

    My secret project over the past two months (mostly planned of paper, so I have a lack of screenshots at the moment), finally is revealed.

    -Storyline

    16 years ago, on the mainland, Syraton Island, a war broke out. The descendants of the Wetlands tribe, the Naglee, invaded Syraton to reclaim what they thought was rightfully theirs. This year, was the year our hero was born. Our hero, Link, was brought to the small Island of Hyrule, southeast of Syraton. Link and his family lived in peace on Hyrule, the only one of Syraton's territories not involved in the war.

    Almost 16 years later, approaching Link's 16th birthday, he began to dream of joining the Syratu Elite Army, or the SEA. He crafted a small boat and planned to join on his birthday, and help reclaim his family's hometown, Beachcliff. The last thing he remembers is going to sleep four days before his birthday.

    Link wakes up, confused, and in a strange land. He stumbles over to the gates of a nearby village, unaware of what caused this mysterious headache. Injured and confused, Link wanders around the town, and soon finds out that it's Beachcliff, somehow he got to Syraton, a week after his 16th birthday. He find's the village leader, and joins the army. After he finds a weapon, he receives a letter from the current King of Syraton, Syrus IV. The letter was just an update on what was happening in Syraton, it read:

    "Attention warriors of Syraton:

    We believe we have located King Naglia XXII's hiding place; however, there appears to be a magical barrier preventing our best from getting to it. We had researchers study the patterns on the door, and there are 8 empty holders that are believed to hold to keys to opening it. Our top mages studied the barrier, and detected a crystal in Beachcliff that gives of the same magic. There are believed to be eight of them. The crystal is located west of Beachcliff village, in a Naglee camp. Please respond,

    -Syrus IV
    "

    After reading, he head to the enemy camp, following every letter he receives, and tries to recover as many crystals as he can, and hopefully along the way figure out what happened to him when he woke up outside Beachcliff. Once all the crystals were in place, the door would open, and King Naglia XXII would be killed, or so they thought....

    -Quest Info

    I am using EZGB 2.1, loaded with the expansion packs, and a few custom tiles. I am currently using Build 1194, so when a demo comes out, upgrade to 1194 or better.

    -Screenshots

    I said it earlier, most of the planning in on paper, and not in ZQuest yet, so I lack screenshots. I do have a outdated screenshot back when Beachcliff was "Mountain Village," different tileset, same basic design:

    http://www.zcrealm.net/screen.php?num=196

    Expect new screenshots soon.

    -Progress

    (50% planning, 50% ZQuest)

    Realms:

    -Ocean Realm (Beachcliff and beach) [75%]
    -Forest Realm [20%]
    -Dead Realm [20%]
    -Mountain Realm [20%]
    -Fire Realm [20%]
    -Ocean Realm (Islands and water) [20%]
    -Lake Realm [10%]
    -Swamp Realm [5%]
    -Jungle Realm [5%]
    -Desert Realm [5%]
    -Snow Realm [5%]
    -Hyrule [5%]

    Dungeons:

    Level 0: Army Test [75%]
    Level 1: NO NAME YET [75%]
    Level 2: Lost Woods [0%]
    Level 3: NO NAME YET [0%]
    Level 4/5 1: NO NAME YET [10%]
    Level 4/5 2: NO NAME YET [5%]
    Level 6: Hell's Caverns [20%]
    Level 7A: Ice Caves [5%]
    Level 7B: Frozen Railroad [5%]
    Level 7C: Howling Peak [5%]
    Level 8A: NO NAME YET [5%]
    Level 8B: NO NAME YET [5%]
    Level 8C: NO NAME YET [5%]
    Level 8D: NO NAME YET [5%]
    Level 9: NO NAME YET [0%]

    Other:

    Underwater Caverns [5%]
    Mountain Caverns [0%]

    -Staff

    FefeRawft - Creator
    Ranulf - Beta Tester
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    Official Island War Topic Empty Re: Official Island War Topic

    Post by Ranulf Sat Aug 14, 2010 5:00 pm

    This sounds epic Cool. I can't wait to start testing it
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    Official Island War Topic Empty Re: Official Island War Topic

    Post by FefeRawft Sat Aug 14, 2010 9:28 pm

    Glad you like how it sounds.
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    Post by Ranulf Sun Aug 15, 2010 10:47 am

    btw, if u need me to draw up some concepts for bosses or something, let me know.
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    Official Island War Topic Empty Re: Official Island War Topic

    Post by FefeRawft Sun Aug 15, 2010 3:26 pm

    Not at the moment, but I might need something later.
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    Post by Ranulf Sun Aug 15, 2010 8:22 pm

    k

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